
Supercell has soft-launched its most recent entry to the Clash series, Clash Mini, in the Nordics and Canada on iOS and Android.Ĭlash Mini has entered its beta stage that will allow players to create their own teams of iconic Heroes and Minis and battle it out on an auto-chess-like battlefield. Where: Finland, Norway, Iceland, Sweden, Switzerland, and Canada Ahead of the South Korean launch, Line Games revealed that Undecember had over three million pre-registrations.

Undecember is expected to be released outside of South Korea in the first half of 2022. In addition to a single-player campaign, Undecember will include a variety if multiplayer modes, such as Chaos Dungeon or Guild War, as well as a player versus player battle mode. Players take the role of a rune hunter and are tasked with venturing into dungeons and defeating bosses, collecting runes and gear to fully customise their characters. The peace of the land is brought to an end as a 13th god, Serpens, arrives with one thing in mind, destruction. Undecember is an RPG set in the world of Traum, a peaceful land inhabited by the descendants of the 12 void-arisen gods that created it.
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Line Games has soft launched Undecember in South Korea on iOS and Android devices. NB: We don't remove games from this list as they leave soft launch, so some of the earlier titles listed here may already be released, but you might find it interesting to look back and see who made the soft launch move. In this regular feature, we add the most interesting new soft launches for you to keep an eye on - or even try for yourself - as you look for learnings and inspiration that could inform your own development journey. Some titles just need a fine-tune for meta-game mechanics such as time gates, in-game resources and psychological components, while others see devs go back to the drawing board and start over. Somewhere between beta and live status, a soft launch gives a window for feedback, revisions and improvements with the aim of producing the most polished end product at time of release. Now a near-essential part of the modern games-as-a-service approach, the soft launch process provides game creators with actionable data based on the responses of an engaged and often well-informed audience. Check out our blog for current articles on media and other topics.Developers and publishers alike champion the need for thorough design documents at every stage of the development cycle, but it all counts for nothing if the players don't want to, well.

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Filmed at the 2008 Soquel Camp Meeting in central California, this series is comprised of SIX different talks pertaining to the entertainment industry.
